

WATER
1Ancient Turtle Protector
ATK:
0
DEF:
1400
A respecter of tradition that reminisces about times long past. Those really were the good old days.


DARK
1Archfiend's Summoning Flute
ATK:
0
DEF:
0
[REQUIREMENT] You have no other monsters on your field and have 3 or more Normal Monsters in your Graveyard. [EFFECT] Send this card from your field to the Graveyard, then Special Summon 1 Normal Monster from your Graveyard to your field in face-up Defense Position.


FIRE
6Burning Blaze Dragon
ATK:
1800
DEF:
0
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Destroy a face-up Field Spell Card on your opponent's field.


WATER
6Clear Ice Dragon
ATK:
1600
DEF:
1600
[REQUIREMENT] Place 1 Level 5 or lower Dragon Type monster from your Graveyard on the bottom of your Deck. [EFFECT] Shuffle up to 2 monsters from your opponent's Graveyard into their Deck.


DARK
6Diabolic King Beetle
ATK:
1700
DEF:
200
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.


WIND
1Draco the Tiny
ATK:
0
DEF:
1400
A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


DARK
3Dragon Bat
ATK:
1000
DEF:
400
Even scholars argue whether this mysterious creature is a bird or a beast. When flying in swarms, they somewhat resemble dragons, so it is possible that's what they are.


EARTH
7Dragonic Slayer
ATK:
2300
DEF:
0
[REQUIREMENT] You have a face-up Level 7 or higher Dragon Type monster other than this card on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


EARTH
4Dragorite
ATK:
1500
DEF:
0
A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


FIRE
8Extra Spice the Elite Noodle Ninja
ATK:
2400
DEF:
0
[REQUIREMENT] Send 1 face-up Pyro Type Normal Monster from your field to the Graveyard. [EFFECT] Inflict 1000 damage to your opponent. Draw 1 card.


FIRE
4Fireyarou
ATK:
1300
DEF:
1000
A malevolent creature wrapped in flames that attacks enemies with intense fire.


FIRE
5Flame Champion
ATK:
1900
DEF:
1300
A warrior protected by a flaming shield that nullifies any attack.


FIRE
3Flame Manipulator
ATK:
900
DEF:
1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


FIRE
3Flavor Inspector
ATK:
1300
DEF:
0
A professional with an understanding that the world is either sweet or sour. Any dish she treats will be seasoned with perfection.


EARTH
6Gravity Press Dragon
ATK:
1500
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 700 ATK/DEF until the end of this turn.


WIND
2Harpie Girl
ATK:
500
DEF:
500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.


FIRE
6Innocent Lancer
ATK:
1700
DEF:
900
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


EARTH
4Masaki the Legendary Samurai
ATK:
1500
DEF:
0
This legendary samurai is a veteran of over a hundred battles.


LIGHT
7Multistrike Dragon Dragias
ATK:
2500
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


FIRE
4Nandes the Fire Awakener
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Change 1 face-up Defense Position Warrior Type monster on your field to Attack Position.


DARK
8Semeruler the Dark Summoner
ATK:
2500
DEF:
2000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 monster with 0 ATK from your hand face-up to your field. It gains ATK equal to [its original DEF] until the end of this turn.


FIRE
7Shock Dragon
ATK:
1600
DEF:
2500
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Until the end of this turn, all face-up monsters with the highest ATK on your opponent's field lose ATK equal to [the ATK of the face-up monster with the highest ATK on your field]. This card can only attack Attack Position monsters this turn.


FIRE
7Spice the Elite Noodle Ninja
ATK:
2200
DEF:
0
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.


DARK
1Sportsdragon Pitcher
ATK:
0
DEF:
1000
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


DARK
3Sportsdragon Slugger
ATK:
1000
DEF:
0
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


FIRE
4Stock the Noodle Ninja
ATK:
1000
DEF:
1200
A ninja who prides himself on being al dente. He constantly trains himself to reach the hardness of steel wire. He isn't great with water techniques.


FIRE
3Tang the Noodle Ninja
ATK:
800
DEF:
1000
A ninja who is proud of his chewy noodles and their unique texture. Those bound by his soup-infused noodles cannot escape.


LIGHT
3Twin Edge Dragon
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This card can attack twice during this turn.


FIRE
7Volcano Attack Dragon
ATK:
2300
DEF:
2000
A drill instructor for the Fire Dragon Kingdom's elite strike forces. The scorching heat he releases sweeps away those who would harm the king.


WIND
6Yurushima Sage
ATK:
0
DEF:
1800
[REQUIREMENT] Change this Attack Position card to face-up Defense Position. [EFFECT] Change 1 Attack Position monster on your opponent's field to face-up Defense Position, and if you do, it loses 600 DEF until the end of this turn.


DARK
4Yurushima Warrior
ATK:
1200
DEF:
0
[REQUIREMENT] Shuffle 1 monster with 0 ATK from your Graveyard into the Deck. [EFFECT] Choose 1 face-up Warrior Type monster on your field. Your opponent cannot activate Trap Cards when it declares an attack this turn.


Spell
NormalDarkness Approaches
[REQUIREMENT] Send 2 cards from your hand to the Graveyard. [EFFECT] Change 1 face-up monster on either side of the field to face-down Defense Position.


Spell
FieldForest
[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up Insect, Beast, Plant, and Beast-Warrior Type monsters on the field gain 200 ATK/DEF.


Spell
NormalSeal of the Ancients
[REQUIREMENT] Pay 1000 LP. [EFFECT] Look at all face-down cards on your opponent's field, then return them to their original positions.


Spell
NormalThe Noodle Art of Roastery
[REQUIREMENT] You have a face-up Level 7 or higher Pyro Type monster on your field. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in both players' Graveyards] x 100 until the end of this turn.


Spell
NormalThe Noodle Art of Savory
[REQUIREMENT] None [EFFECT] 1 Attack Position monster on your opponent's field loses ATK equal to [the number of face-up Pyro Type monsters on your field] x 400 until the end of this turn.


Spell
NormalThousand Attack Rocket
[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Normal Monster on your field with 1000 or less ATK gains 1000 ATK until the end of this turn.


Trap
NormalGiant Tortoise of Greed
[REQUIREMENT] When your opponent Normal Summons a monster. [EFFECT] Draw 2 cards.


Trap
NormalImptailing Crisis
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Inflict 600 damage to your opponent. Then, if your opponent has 2 or more face-up Level 7 monsters on their field, you can shuffle 1 monster from your opponent's field into the Deck.


Trap
NormalTriple Trio
[REQUIREMENT] When an opponent's monster declares an attack while you have 3 face-up Level 3 Normal Monsters on your field. [EFFECT] All face-up monsters on your field gain 900 ATK/DEF until the end of this turn.








